**NOTE: A MOUSE IS REQUIRED TO PLAY THIS GAME.

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THE YEAR IS 3,000,000 BC.

MANKIND HAS BEGUN TO FLOURISH.

This comes to the expense of the dinosaurs, to whom man has exploited for gain. All day they are used as vehicles, machinery, household appliances, with little to no say of whether they should. Is dino-kind destined to fade away under the shadow of humanity?

These were thoughts that often kept Brutus up at night. Being used as a wrecking ball in the local quarry, they often wondered why things had to be the way they were. On this fateful day, Brutus finally decides to take a stand for dinosaur kind and freedom.

You also get to wreck tons of stuff in this game!

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CONTROLS

WASD ~~ Move forward/backward, turn left/right

Left Shift (Hold) ~~ Toggle strafing with A,D

Mouse Axis ~~ Rotate Neck/Swing Head

Left Click (Hold) ~~ Grab/Release objects

Right Click ~~ Reset neck position

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HOW TO PLAY

The player takes control of Brutus as they rampage through the quarry to overthrow their cavemen overlords. You are tasked with finding and exterminating a certain number of cavemen scattered throughout the level. You'll need to use your head if you want to find them all - literally! Using Brutus' head and jaws, you can swing, smash, crash and crush almost everything in your path. Now get to liberating!

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Submitted for the Brackeys 2021 Game Jam.

2021 © Bijan Pourmand.

Comments

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(4 edits)

*Every caveman's nightmare*

Its visuals and audio is like from a early/mid-2000 kind of game.

Mouse control and how you grab/throw the cavemen was unique~

Good job!

a very cute game! especially for a solo dev.

(+1)

I love the humor in this game. The music and sound effects were great, and I loved yeeting cavemen into lava. The page crashed before I could finish playing, but wow I was invested. Fantastic work!

(1 edit) (+1)

The page kept on crashing right before I could make it to the end, so I couldn't see the ending, however I am impressed with the 3d models, camera movement and the fact that you actually got unitys terrain system to work. If I had to add one thing it would be throwing objects around haha

Edit: I just figured out how to throw. This game is perfect.

I'm sorry to hear about the crashing - I suspect it might be a build issue and I'll look to resolve that. Thanks for the feedback!